HLSL Preview
C# geometry + HLSL VS/PS with @param sliders. Snapshots are stored locally.
Ready
Textures
Use Textures.Name in C#.
- (placeholder white)
C# — geometry / Draw(time)
C# params
VS — vertex shader
VS params
PS — pixel / fragment shader
PS params
Dialect & builtins
- Save manually with
Ctrl+S; successful compilations and slider/texture changes auto-save. - Declare values with
// @param name = default min=… max=… step=…. - Use
Textures.Namein geometry code andtex2D(iChannel0, uv)in HLSL.