HLSL Preview

HLSL Preview

C# geometry + HLSL VS/PS with @param sliders. Snapshots are stored locally.

Ready
Textures

Use Textures.Name in C#.

  • (placeholder white)
C# — geometry / Draw(time)

C# params

VS — vertex shader

VS params

PS — pixel / fragment shader

PS params

Dialect & builtins
  • Save manually with Ctrl+S; successful compilations and slider/texture changes auto-save.
  • Declare values with // @param name = default min=… max=… step=….
  • Use Textures.Name in geometry code and tex2D(iChannel0, uv) in HLSL.